STUDIO HPM+

[ 01 ]  How a project runs

Six steps, two of them before we render anything.

Most render projects go wrong in the first two days, not the last two. Our process front-loads the decisions that are expensive to reverse.

[ 02 ]  The sequence

  1. [ 01 ]

    Brief and handover

    You send the model — Revit, SketchUp, Rhino, ArchiCAD, AutoCAD or sketches — plus material intent, the views you want and any survey, context model or site photography. We review the geometry before quoting and tell you upfront if anything needs rebuilding to render properly.

  2. [ 02 ]

    Scope, price and date

    You get a written scope listing every view, the resolution, the number of revision rounds included and a delivery date. Pricing is per view with the scope fixed, so the number does not move unless the scope does.

  3. [ 03 ]

    Camera and lighting approval

    Before any render time is spent, we send low-resolution clay views for camera position, lens and composition, along with the sun study for your site latitude and date. Getting agreement here is what prevents expensive changes later — a camera move after final lighting costs real hours.

  4. [ 04 ]

    Draft review

    Materials, lighting and styling come together in a watermarked draft at review resolution. You mark it up however you like — annotated PDF, screenshots, or a call. This is where most of the design conversation actually happens.

  5. [ 05 ]

    Overnight revisions

    Because the studio runs at UTC+8, comments sent at the end of your day are worked while your office is closed. A revision round typically costs you a night rather than a working day, which is the single biggest scheduling advantage of the arrangement.

  6. [ 06 ]

    Final delivery

    Final renders at print and web resolution, correctly colour-managed, plus any submission sheets sized to your set. Source files and passes are available on request if your team does its own post-production.

[ 03 ]  The timezone arithmetic

Your end of day is our start of day.

The studio is 12 hours ahead of Eastern, 13 ahead of Central, 14 ahead of Mountain and 15 ahead of Pacific. Send a markup at 6pm and it is picked up within a couple of hours; the revision is generally waiting when you open your laptop the next morning. Over a project with three or four review rounds, that is a week of calendar time you do not spend waiting.

[ 04 ]  Frequently asked

How many revision rounds are included?

Two rounds are standard: one at camera and lighting approval, one at draft review. Additional rounds are quoted per view rather than bundled, so you are never paying in advance for revisions you may not need.

What happens if our model is incomplete?

We tell you before we start. Rendering exposes gaps that do not show in a plan — missing soffits, unresolved junctions, walls without thickness. We either quote the rebuild time explicitly or list what we need from you, but we do not silently invent the geometry.

Can we change a camera angle after the draft?

Yes, but it is the most expensive change in the process, which is why we get camera sign-off before any lighting work. A new angle means new lighting, new composition and often new geometry coming into frame that was never modelled.

Do you provide render passes and source files?

On request. If your team does its own compositing we can supply separate passes — diffuse, reflection, ambient occlusion, depth, object masks — so you can grade and adjust without coming back to us.

Ready when you are.

Send a model and we will come back with scope, price and a date.

Request a quote